Shrewsbury
Turing Prize 2026 Winners Announced
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We are delighted to announce the results of the 2026 Turing Prize, an annual award celebrating outstanding pupil innovation in the use of artificial intelligence.
This year showcased an exceptional standard of creativity, technical ambition and real-world application, reflecting the rapid evolution of AI tools and the growing capability of pupils to harness them in imaginative and meaningful ways.
As AI systems have advanced significantly in recent years, students have responded with increasingly sophisticated projects. In particular, vibe coding, the emerging practice of directing AI tools to generate functional software through natural language, has transformed what young innovators can achieve, enabling all of this year’s finalists to design complex applications with minimal prior coding experience.
Following careful consideration, the judging panel is pleased to recognise the following students:
Highly Commended Awards
Jared G (R, L6th) – SpotterGo App
Jared developed SpotterGo, a mobile app for car enthusiasts that uses geospatial mapping and AI to allow users to photograph, identify, and log rare vehicles. The app integrates computer vision, mapping, gamification, and cloud storage, giving users the ability to track car sightings, build virtual garages, and organise car meets. Judges praised Jared’s impressive end-to-end creation of a functional app, built using a range of AI tools; Gemini AI, Flutter, Figma and Firestore.
Zainab A-M (G, L6th) – Yeast Evolution Simulation
Zainab built a dynamic evolutionary simulator that models how Baker’s Yeast populations adapt to environmental stress, particularly temperature change. Using Claude AI, she created a system that introduces genetic variation, tracks population shifts, and visualises evolutionary outcomes through interactive dashboards. Judges commended the outstanding blend of biological research, mathematical modelling, and accessible visualisation tools.
Runners-up
Matthew L (R, L6th) & Faisal A-N (S, L6th) – aEye App
Matthew and Faisal developed aEye, a real-time computer vision assistant capable of detecting objects and people, estimating distance and risk, recognising human poses, and reading on-scene text through Optical Character Recognition (OCR). aEye impressed judges with its sophisticated technical integration and practical problem-solving value.
Winner — Turing Prize 2026
Andrew L (R, L6th) – CashCraft
This year’s Turing Prize is awarded to Andrew Liu for CashCraft, a vibrant, game-based financial education platform inspired by Minecraft aesthetics and Duolingo-style progression. Developed on the Lovable no-code platform with AI-generated prompts, CashCraft teaches students key economic principles through interactive lessons, simulations, and in-game rewards. The judges applauded the project’s strong educational purpose, user-friendly design, and its highly engaging approach to improving financial literacy.
Mr Exham, Head of Digital Learning, praised the students for “the range and quality of entries,” noting that the creativity and ambition demonstrated this year reflect both the power of AI and the imagination of the pupils who wield it.
Assistant Deputy Head Mr Henry Exham










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